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Showcase some work in iGaming

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Plinko Game design, focusing on minimalist UI and visuals. With a touch of Rhythm game mechanics.

The intention of the design is to have a Plinko game that is visually classy, plays very simply yet still familiar to both older and younger Plinko players by retaining its core mechanic. Players are given a 'choice' of illusion, to choose which trajectory the ball falls.  Creating anticipation, the aim is to prolong player time and encourage by pressing 'play'.  Visual cues and a simplistic UI are key. Mix of contemporary visuals and traditional material rendering such as gold for parts of the interface to establish a fresh perspective to the Plinko market.

Disclaimer: Text is acting as a reference only, by my own description. It is not reflective of official release.

Sprite sheet - characters, ready cut for animation

Sprite sheet - ready cut for paper animation

Full body art assets drawn for alternate designs for a marketing banner for Japan playerbase.